A Surface Electromyography Based Serious Game For Increasing Patient Participation To Physiotherapy and Rehabilitation Treatment Following Anterior Cruciate and Medial Collateral Ligaments Operations
31st IEEE International Symposium on Computer-Based Medical Systems (CBMS), Karlstad, Sweden, 18 - 21 June 2018, pp.438-439, (Full Text)
- Publication Type: Conference Paper / Full Text
- Doi Number: 10.1109/cbms.2018.00084
- City: Karlstad
- Country: Sweden
- Page Numbers: pp.438-439
- Keywords: electromyography, sEMG, signal processing, serious game, physiotherapy and rehabilitation, gamification
- Galatasaray University Affiliated: Yes
Abstract
This study presents a surface electromyography (sEMG) based serious computer game for increasing physiotherapy patients' motivations throughout post-op exercises. The study focuses on exercises which are recommended after Anterior Cruciate Ligament (ACL) and Medial Collateral Ligament (MCL) operations. The proposed system is a computer game, where the exercises are transformed into game activities and monitored by collecting surface electromyography signals using BITalino that is a wearable data acquisition board. This game system provides a goal-oriented exercise training to the patient. The system records the patients performance; the stars he/she collected and the number of exercise activities so that the physiotherapists will be able to follow the status and any improvement of their patients.