7th International Conference on Ambient Systems, Networks and Technologies (ANT) / 6th International Conference on Sustainable Energy Information Technology (SEIT), Madrid, Spain, 23 - 26 May 2016, vol.83, pp.300-304
In this work, design of an Android-based augmented reality application is presented and particularly its performance is analyzed in terms of resource usage in comparison to similar applications. The application displays merchant, branch information of one of the Turkish banks, as well as related sales campaigns of the merchants on the screen that are within the proximity of the user's location. The developed application uses GPS, compass, gyroscope, accelerometer sensors and it utilizes an accurate tagging algorithm. We examine the resource and battery consumption of the application. Accordingly, we propose methods for improving the resource usage. The proposed improvements reduce the resource consumptions up to 35% and the application performs considerably well compared to the state of the art commercial applications. We believe that the suggested improvements can be useful for other sensor-based mobile augmented reality applications. (C) 2016 The Authors. Published by Elsevier B.V.