A Surface Electromyography Based Serious Game For Increasing Patient Participation To Physiotherapy and Rehabilitation Treatment Following Anterior Cruciate and Medial Collateral Ligaments Operations
31st IEEE International Symposium on Computer-Based Medical Systems (CBMS), Karlstad, İsveç, 18 - 21 Haziran 2018, ss.438-439, (Tam Metin Bildiri)
- Yayın Türü: Bildiri / Tam Metin Bildiri
- Doi Numarası: 10.1109/cbms.2018.00084
- Basıldığı Şehir: Karlstad
- Basıldığı Ülke: İsveç
- Sayfa Sayıları: ss.438-439
- Anahtar Kelimeler: electromyography, sEMG, signal processing, serious game, physiotherapy and rehabilitation, gamification
- Galatasaray Üniversitesi Adresli: Evet
Özet
This study presents a surface electromyography (sEMG) based serious computer game for increasing physiotherapy patients' motivations throughout post-op exercises. The study focuses on exercises which are recommended after Anterior Cruciate Ligament (ACL) and Medial Collateral Ligament (MCL) operations. The proposed system is a computer game, where the exercises are transformed into game activities and monitored by collecting surface electromyography signals using BITalino that is a wearable data acquisition board. This game system provides a goal-oriented exercise training to the patient. The system records the patients performance; the stars he/she collected and the number of exercise activities so that the physiotherapists will be able to follow the status and any improvement of their patients.