A Surface Electromyography Based Serious Game For Increasing Patient Participation To Physiotherapy and Rehabilitation Treatment Following Anterior Cruciate and Medial Collateral Ligaments Operations


Gunaydin T., ARSLAN R. B., ÇINAR B., Cirak Y., Elbasi N. D.

31st IEEE International Symposium on Computer-Based Medical Systems (CBMS), Karlstad, Sweden, 18 - 21 June 2018, pp.438-439 identifier identifier

  • Publication Type: Conference Paper / Full Text
  • Doi Number: 10.1109/cbms.2018.00084
  • City: Karlstad
  • Country: Sweden
  • Page Numbers: pp.438-439
  • Keywords: electromyography, sEMG, signal processing, serious game, physiotherapy and rehabilitation, gamification
  • Galatasaray University Affiliated: Yes

Abstract

This study presents a surface electromyography (sEMG) based serious computer game for increasing physiotherapy patients' motivations throughout post-op exercises. The study focuses on exercises which are recommended after Anterior Cruciate Ligament (ACL) and Medial Collateral Ligament (MCL) operations. The proposed system is a computer game, where the exercises are transformed into game activities and monitored by collecting surface electromyography signals using BITalino that is a wearable data acquisition board. This game system provides a goal-oriented exercise training to the patient. The system records the patients performance; the stars he/she collected and the number of exercise activities so that the physiotherapists will be able to follow the status and any improvement of their patients.