Yayınlar & Eserler

SCI, SSCI ve AHCI İndekslerine Giren Dergilerde Yayınlanan Makaleler
Diğer Dergilerde Yayınlanan Makaleler
Hakemli Kongre / Sempozyum Bildiri Kitaplarında Yer Alan Yayınlar

Smart City, Big Data, Little People: A Case Study on Istanbul’s Public Transport Data

Future of Information and Communication Conference, FICC 2024, Berlin, Almanya, 4 - 05 Nisan 2024, cilt.921 LNNS, ss.57-75 identifier

I am old too!: Understanding the Impact of Empathy and Voice Characteristics on Older Adults' Perception of Voice Assistants

18th IEEE International Conference on e-Business Engineering, ICEBE 2022, Bournemouth, İngiltere, 14 - 16 Ekim 2022, ss.299-304 identifier

Evaluating One-Handed Usability of Phablets: A Comparative Study into Turkey’s Leading Food and Grocery Delivery Applications

9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, Copenhagen, Danimarka, 19 - 24 Temmuz 2020, ss.294-312 identifier

Exploring Food Literacy Through the Use of Mobile Apps in the Era of Human-Food Interaction: Kliktag Case

9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, Copenhagen, Danimarka, 19 - 24 Temmuz 2020, ss.357-375 Sürdürülebilir Kalkınma identifier

Reaching a Consensus through Participatory Design with Children: The Two-Way Approach

32nd International BCS Human Computer Interaction Conference (HCI 2018), İrlanda, 2 - 06 Temmuz 2018

Decision Making Process through Participatory Design: Mobile Game Design for Children Case

ICITS 2017 International Computer and Instructional Technologies Symposium, 24 - 26 Mayıs 2017 Sürdürülebilir Kalkınma

Methodological Review of Playability Heuristics

Eurasiagraphics 2017, İstanbul, Türkiye, 4 - 06 Kasım 2017

UX Professionals' Definitions of Usability and UX - A Comparison Between Turkey, Finland, Denmark, France and Malaysia

16th IFIP TC 13 International Conference on Human-Computer Interaction (INTERACT), Mumbai, Hindistan, 25 - 29 Eylül 2017, cilt.10516, ss.218-239 Creative Commons License identifier identifier

The use of neurometric and biometric research methods in understanding the user experience during product search of first-time buyers in E-commerce

6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCI 2017, Vancouver, Kanada, 9 - 14 Temmuz 2017, ss.342-362 identifier

Programming a robotic toy with a block coding application: A usability study with non-programmer adults

6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCI 2017, Vancouver, Kanada, 9 - 14 Temmuz 2017, ss.652-666 identifier

Analyzing Playability in Multi-platform Games: A Case Study of the Fruit Ninja Game

5th International Conference on Design, User Experience, and Usability (DUXU) held as part of 18th International Conference on Human-Computer Interaction (HCI International), Toronto, Kanada, 17 - 22 Temmuz 2016, cilt.9747, ss.229-239 identifier identifier

How to Improve the Overall Pre-purchase Experience Through a New Category Structure Based on a Compatible Database: Gittigidiyor (Ebay Turkey) Case

5th International Conference on Design, User Experience, and Usability (DUXU) held as part of 18th International Conference on Human-Computer Interaction (HCI International), Toronto, Kanada, 17 - 22 Temmuz 2016, cilt.9747, ss.366-376 identifier identifier

The Turkish central doctor rendezvous system under spotlight: A user study with Turkish senior users

4th International Conference on Design, User Experience and Usability, DUXU 2015 Held as Part of 17th International Conference on Human-Computer Interaction, HCI International 2015, California, Amerika Birleşik Devletleri, 2 - 07 Ağustos 2015, cilt.9188, ss.628-637 identifier

Left vs. Right-Handed UX: A Comparative User Study on a Mobile Application with Left and Right-Handed Users

3rd International Conference on Design, User Experience, and Usability (DUXU), Heraklion, Yunanistan, 22 - 27 Haziran 2014, cilt.8518, ss.173-183 Sürdürülebilir Kalkınma identifier identifier

The Impact of Human Likeness on the Older Adults' Perceptions and Preferences of Humanoid Robot Appearance

3rd International Conference on Design, User Experience, and Usability (DUXU), Heraklion, Yunanistan, 22 - 27 Haziran 2014, cilt.8520, ss.164-172 Sürdürülebilir Kalkınma identifier identifier

Selection and implementation of navigation and information search strategies in Bank web sites: Turkish case

2nd International Conference on Design, User Experience, and Usability: Web, Mobile, and Product Design, DUXU 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI International 2013, Las Vegas, NV, Amerika Birleşik Devletleri, 21 - 26 Temmuz 2013, ss.284-293 Creative Commons License identifier

M-commerce usability: An explorative study on Turkish private shopping apps and mobile sites

2nd International Conference on Design, User Experience, and Usability: Web, Mobile, and Product Design, DUXU 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI International 2013, Las Vegas, NV, Amerika Birleşik Devletleri, 21 - 26 Temmuz 2013, ss.623-630 identifier

How to Improve User Experience in Mobile Social Networking: A User-Centered Study with Turkish Mobile Social Network Site Users

1st International Conference on Design, User Experience, and Usability (DUXU)/14th International Conference on Human-Computer Interaction (HCI), Florida, Amerika Birleşik Devletleri, 9 - 14 Temmuz 2011, cilt.6769, ss.521-530 identifier identifier

The Impact of "Device" in Social Networking: An Explorative Study with Turkish Social Network Site Users on the Nature of Interactions through Personal Computers and Smartphones

4th International Conference on Internationalization, Design and Global Development, Florida, Amerika Birleşik Devletleri, 9 - 14 Temmuz 2011, cilt.6775, ss.473-476 Sürdürülebilir Kalkınma identifier identifier

A Close Look at the Phenomenon: An Eye‐Tracking Study on Social Network Site Usability

7th International Conference of Interactive Media Design, 24 - 28 Haziran 2010

Cross-Cultural Understanding of the Dual Structure of Metaphorical Icons: An Explorative Study with French and Turkish Users on an E-Learning Site

3rd International Conference on Internationalization, Design and Global Development held at the 13th International Conference on Human Computer Interaction, California, Amerika Birleşik Devletleri, 19 - 24 Temmuz 2009, cilt.5623, ss.89-98 identifier identifier

Küreselleşen Dünyada yerel Muhalefet için Alternatif bir Buluşma Alanı: Yerel Web Siteleri

1st International Congress on Social and Economic Issues Shaping the World’s Future: New Global Dialogue, Isparta, Türkiye, 01 Temmuz 2009

HOW TO FIND THE WAY: TEXT_BASED OR MAP_BASED SEARCH? AN EXPLORATIVE STUDY ON THE USE OF THE JOURNEY PLANNER IN IETT WEB SITE

6th International Symposium of Interactive Media Design, İstanbul, Türkiye, 15 - 17 Ekim 2008, ss.81-89 identifier

Local websites as the new existence of traditional local cultures in the virtual space: An overview on the local websites of Turkey

2nd International Conference on Usability and Internationalization held at the HCI International 2007, Beijing, Çin, 22 - 27 Temmuz 2007, cilt.4560, ss.211-212 identifier identifier
Kitap & Kitap Bölümleri

Methodological Review Of Playability Heuristics

Contemporary Topics in Computer Graphics and Games: Selected Papers from the Eurasia Graphics Conference Series, Veysi İşler, Haşmet Gürçay, Hasan Kemal Süher, Güven Çatak, Editör, Peter Lang, ss.43-76, 2020

Revisiting Heuristics for Evaluating Player Experience in Different Gaming Platforms: A Multi-Modal Approach

Game User Experience And Player-Centered Design, Barbaros Bostan, Editör, Springer International Publishing, ss.123-161, 2020

The Use of Neurometric and Biometric Research Methods in Understanding the User Experience of First-Time Buyers in E-Commerce

Neuroergonomics: The Brain at Work and in Everyday Life, Hasan Ayaz, Frédéric Dehais, Editör, Elsevier Academic Press, Londrina, ss.319-320, 2018

Analyzing Playability in Multi-platform Games: A Case Study of the Fruit Ninja Game

Design User Experience and Usability Novel User Experiences Volume 9747 of the series Lecture Notes in Computer Science, Aaron Marcus, Editör, Springer International Publishing, ss.229-239, 2016

How to Improve the Overall Pre-purchase Experience Through a New Category Structure Based on a Compatible Database: Gittigidiyor (Ebay Turkey) Case

Design User Experience and Usability Novel User ExperiencesVolume 9747 of the series Lecture Notes in Computer Science, Aaron Marcus, Editör, Springer International Publishing, ss.366-376, 2016

The Impact of Human Likeness on the Older Adults’ Perceptions and Preferences of Humanoid Robot Appearance

Design, User Experience, and Usability. User Experience Design Practice: Lecture Notes in Computer Science, vol 8520, Aaron Marcus, Editör, Springer International Publishers, Heidelberg, ss.164-172, 2014

M-Commerce Usability: An Explorative Study on Turkish Private Shopping Apps and Mobile Sites

Design, User Experience, and Usability. Web, Mobile, and Product Design: Lecture Notes in Computer Science, vol 8015, Aaron Marcus, Editör, Springer International Publishers, Heidelberg, ss.623-630, 2013

Mobile Accessibility in Touchscreen Devices: Implications from a Pilot Study with Blind Users on iOS Apps in iPhone and iPad

Research and Design Innovations in Mobile User Experience, Kerem Rızvanoğlu, Görkem Çetin, Editör, IGI Global, Hershey, ss.182-202, 2013
Metrikler

Yayın

60

Atıf (WoS)

149

H-İndeks (WoS)

7

Atıf (Scopus)

226

H-İndeks (Scopus)

9

H-İndeks (Scholar)

14

Proje

10

Tez Danışmanlığı

6

Açık Erişim

5
BM Sürdürülebilir Kalkınma Amaçları