Published journal articles indexed by SCI, SSCI, and AHCI
Creating learning bridges through participatory design and technology to achieve sustainability in local crafts: a participatory model to enable the transfer of tacit knowledge and experience between the traditional craftsmanship and academic education
INTERNATIONAL JOURNAL OF TECHNOLOGY AND DESIGN EDUCATION
, vol.29, no.3, pp.603-632, 2019 (SCI-Expanded)
Articles Published in Other Journals
Türkiye deki Kullanıcı Deneyimi Profesyonellerinin Profili Çalışma Ortamları Kullandıkları Yöntemler ve Mevcut İş Akışı İçindeki Konumları
İleti-ş-im: Galatasaray Üniversitesi İletişim Dergisi
, no.25, pp.181-207, 2016 (Peer-Reviewed Journal)
Bilişim Toplumunda İnternet Üzerinden Kültürlerarası İletişim ve Kullanılabilirlik
İleti-ş-im: Galatasaray Üniversitesi İletişim Fakültesi Hakemli Akademik Yayını
, no.2, pp.117-138, 2005 (Peer-Reviewed Journal)
Refereed Congress / Symposium Publications in Proceedings
Methodological Review of Playability Heuristics
Eurasiagraphics 2017, İstanbul, Turkey, 4 - 06 November 2017
A Close Look at the Phenomenon: An Eye‐Tracking Study on Social Network Site Usability
7th International Conference of Interactive Media Design, 24 - 28 June 2010
Küreselleşen Dünyada yerel Muhalefet için Alternatif bir Buluşma Alanı: Yerel Web Siteleri
1st International Congress on Social and Economic Issues Shaping the World’s Future: New Global Dialogue, Isparta, Turkey, 01 July 2009
Books & Book Chapters
Methodological Review Of Playability Heuristics
in: Contemporary Topics in Computer Graphics and Games: Selected Papers from the Eurasia Graphics Conference Series, Veysi İşler, Haşmet Gürçay, Hasan Kemal Süher, Güven Çatak, Editor, Peter Lang, pp.43-76, 2020
Analyzing Playability in Multi-platform Games: A Case Study of the Fruit Ninja Game
in: Design User Experience and Usability Novel User Experiences Volume 9747 of the series Lecture Notes in Computer Science, Aaron Marcus, Editor, Springer International Publishing, pp.229-239, 2016
How to Improve the Overall Pre-purchase Experience Through a New Category Structure Based on a Compatible Database: Gittigidiyor (Ebay Turkey) Case
in: Design User Experience and Usability Novel User ExperiencesVolume 9747 of the series Lecture Notes in Computer Science, Aaron Marcus, Editor, Springer International Publishing, pp.366-376, 2016
The Impact of Human Likeness on the Older Adults’ Perceptions and Preferences of Humanoid Robot Appearance
in: Design, User Experience, and Usability. User Experience Design Practice: Lecture Notes in Computer Science, vol 8520, Aaron Marcus, Editor, Springer International Publishers, Heidelberg, pp.164-172, 2014
M-Commerce Usability: An Explorative Study on Turkish Private Shopping Apps and Mobile Sites
in: Design, User Experience, and Usability. Web, Mobile, and Product Design: Lecture Notes in Computer Science, vol 8015, Aaron Marcus, Editor, Springer International Publishers, Heidelberg, pp.623-630, 2013
Mobile Accessibility in Touchscreen Devices: Implications from a Pilot Study with Blind Users on iOS Apps in iPhone and iPad
in: Research and Design Innovations in Mobile User Experience, Kerem Rızvanoğlu, Görkem Çetin, Editor, IGI Global, Hershey, pp.182-202, 2013
Herkes için Web: Evrensel Kullanılabilirlik ve Tasarım
Punto, İstanbul, 2009
Oyuncular ve Oyuncu Olmayanlar için Oyunlar
Boğaziçi Üniversitesi Yayınevi, 2003